Stats of Import
Platform: Playstation 2
Absurdly Specific Genre: A series of tubes - with music!
Difficulty: I recall it having a hefty difficulty spike on Expert (which was required to complete the game), so I'll give it a 7
Beaten: Yes
Linds and I had been going out about two months when she informed me that there was a game that I simply had to play. We rented it, brought it home, and placed it in the PS2. I picked the first course, and up came... a sort of octagonal tube littered with little blue gems. If I had known better, I might have been skeptical, but by that time, I was already completely entranced.
Pictured: Riveting gameplay... no... seriously. I'm not making that up. |
The appeal to Frequency is difficult to sum up. Even rabid fans have trouble pinning down exactly why this game is as good as it is. It's got addicting gameplay, catchy music, tense action, and great replay.
I guess I just stated as good a case for it as I could for any game.
Other Notable Games in the Series: Frequency proved just enough of a cult hit to spawn a sequel, Amplitude. Though it pandered massively (trading fun and interesting songs by unknown electronica artists for names like Blink-182 and Slipknot), it wasn't nearly as good as the original, and it sold horribly. Luckily, Harmonix struck it big with one of their next games, which didn't deviate from the formula set forth by Frequency as much as one might think. I guess plastic guitars just make it feel more like music than the PS2 controller.
When you rate a game based on difficulty, what do you mean? Does a 7/10 mean "it's pretty difficult, but not the hardest game ever" or does it mean "I thought the level of difficulty was challenging but fair"
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