Platform: Xbox 360
Absurdly Specific Genre: Friend and Annoying 14-year old Murder Simulator
Difficulty: Legendary was stupid hard, but both games were right around 7 on Heroic (which is what I played them on)
Beaten: Both of them were beaten both single player and co-op
Rather than make the difficult distinction between my two favorite game sin the series, I'm just going to include both of them in one blanket article. I'm cheating. It's my blog. I can do that sort of thing.
Broken down, I'm chossing Halo 3 for the hours upon hours I spent in multiplayer on it, and Halo: Reach for its surprisingly solid single player story and characters.
Ostensibly, it's the end of the main narrative thread (we'll see exactly how true that really is, now that they're moving the Halo franchise away from Bungie), and it does so pretty well. I've already documented my drunken love of the ending car chase, but we all know that simgle player story was never where the heart of this beast lay (though the campaign did feature the voice acting talents of a bunch of folk from Firefly, which endeared me quite a bit to it).
|Killing friends who were lying in wait to do the same. That's where it's at.|
Eventually, there were a large number of lamers, and Branny started taking losing way too seriously. I don't think I'll ever play multiplayer quite in that same way again. Those couple of years were prety awesome, though.
|Killing a dude with an energy sword does, after all, never get old.|
It's odd that the mascot for the Halo franchise, and one of the most iconic characters of the last decade's worth of video games doesn't even appear in the franchise's best single-player game. Reach abandons the "go it alone" style of gameplay that the first three games practically worshipped, choosing instead to plant you into a team (sadly, the AI of your teammates occasionally approaches "sentient bowl of porridge" levels, but hey, at least they can't die). Also, the game is a prequel to the original trilogy, set in a famous battle where the home team loses. Failure isn't a scenario, it's an inevitability. Even so, because of the characters, every level, every cutscene feels like it has more weight to it.
It didn't seem possible that a Halo game could come out where I was more interested in the single-player than the multiplayer, Halo: Reach accomplished that.
|Besides, it featured space combat. This is reason in itself to love the game.|