It was a known fact that the free running in Assassin's Creed was going to be awe-inspiring. It was such a huge selling point of the game that it almost seemed like a gimmick, but after all, if you're going to have a gimmick, make it a good one. Very few gimmicks in video game history have been as good as the free running in this game. Running over the rooftops, along scaffolds, and through crowded city markets in the ancient holy land is a thrill that not many games have been able to top.
|Along the roofline, off the steeple, up the windowsill and a 50-foot drop into a haystack? Sweet. Let's do this.|
The game itself mostly fails because the creators didn't seem to know what made everything work. The game turns into a slog of "go climb that tower so you can see what we need you to do next". Then it ditches the free-running altogether, leaving you to swordfight your way through the last half hour or so (and the sword combat is easily the weakest aspect of the game). I've arranged everything into this helpful chart.
|Oh yeah. You'd best believe I made this.|
From what I hear, the second game fixed a lot of these problems. I'd like to think that it'll appear on the other list at some point, but even if it doesn't, I got hours of fun out of running around Jerusalem being a dick to hobos and then fleeing to the rooftops. That's gotta count for something.