Today, I'm posting number 50 for the 'Moments' list. We'll get the whole 'both lists on the same day' thing going starting this next Monday, and assuming that there are no more horrible computer malfunctions, we'll be good to go.
This particular entry isn't really a spoiler, but many others will be, so I'm mostly checking to make sure this "jump break" function is going to work the way I want it to.
On with the countdown.
The old PC game Lemmings is a lot like the old 80's TV show MacGuyver.
- Both are kinda sorta regarded as "classics"
- Both are vastly overrated
- MacGuyver featured awful 80's-style fonts, Lemmings had that legendarily awful "blue text on brown background" nonsense.
- Both avert gun violence, but are big fans of explosions
|It takes him 45 minutes to walk, bash, and climb his way from point A to point B|
And that when the magic happens.
Rather than simply end the level once it becomes impossible to progress, the player is allowed to activate the "Nuke" option. Five seconds after the nuke is deployed, all of the lemmings in the level explode. Never before had failing been more enjoyable than succeeding - which was good, because more often than not, it seemed as though the builder who was about 5 bridges across a 10 bridge long chasm would "forget" to inform you that he was out of bricks.
Pretty much everyone played this game, and the nuke was easily the most enjoyed feature.Taking out your failings on the poor, dumb lemmings wasn't enough. Pretty soon, the player would begin to get creative. Would you bunch all of your lemmings together, drilling a hole straight into the ground? Or would you maximize the spread, enjoying every last satisfying 'POP!'? Either way, the Lemmingnuke remains one of the very few moments of video game cruelty that I enjoy to this day.
You best believe I did.