Platform: Xbox 360
Absurdly Specific Genre: Living, chatting, and murdering in the End of the World
Oblivion always annoyed me. It looked beautiful, had a believable enough world with which to play, and had a host of interesting things you could do in that world. Yet I could never make it more than about two or three hours into it before turning it off. It wasn't just that I lost interest - I was actively repulsed by the game. I tried to reason why that might be. The best answer I ever came up with was the it was just squirrely (this is actually the same reason I ended up putting down why I was never able to make it more than a few levels into Descent 3).
Therefore, it seems odd that Fallout 3 would be one of my favorite games of all time. After all, it's been called 'Oblivion with guns', and that's not at all a unjust descriptor. It has that same 'squirreliness' built into it that made Oblivion unplayable. So, why is it Top Ten material?
|I mean, other than the fact that you get to battle giant scorpions...|
It would all be for nothing if the gameplay was bad, but the VATS system really made it work for me. It adds a dimension of RPG-style chance to the proceedings, while maintaining the first person view. Some people didn't care for this, prefering a straight FPS experience, and that's okay, you were never forced to go into VATS, it was simply there for you if you needed it. For me, it took the squirreliness out of the game and let me soak in the ambiance that the game fed off of.
|Like Moira, your friendly neighborhood Minnesota stereotype|